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The uses of multimedia: three digital literacy case studies

Hartley, John, McWilliam, Kelly, Burgess, Jean and Banks, John 2008. The uses of multimedia: three digital literacy case studies. Media International Australia (128) , pp. 59-72.

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We identify some tensions between formal education and informal learning in the uses of popular literacy since the nineteenth century, in order to argue for a ‘demand-led’ model of education in digital literacy. We go on to analyse three case studies — digital storytelling, the Flickr photosharing site and the MMOG (massively multiplayer online game) Fury — to discuss issues arising from demandled learning, which requires a procedural (not propositional) model of knowledge, a vernacular and informal model of creativity, and a ‘navigator’ and entrepreneurial model of consumer agency. In light of these examples, the article raises the question of how digital literacy can and should be taught.

Item Type: Article
Status: Published
Schools: Journalism, Media and Culture
Additional Information: Issue title: Digital literacies
ISSN: 1324-5325
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Last Modified: 22 Oct 2016 03:05

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