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Implementing flexible rules of interaction for object manipulation in cluttered virtual environments

Ruddle, Roy A., Savage, Justin C. D. ORCID: and Jones, Dylan Marc ORCID: 2002. Implementing flexible rules of interaction for object manipulation in cluttered virtual environments. Presented at: ACM Symposium on Virtual Reality Software and Technology (VRST '02), Hong Kong, China, 11-13 November 2002. VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology, Shatin, NT, Hong Kong, 11-13 November, 2002. New York: ACM, pp. 89-96. 10.1145/585740.585756

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Object manipulation in cluttered virtual environments (VEs) brings additional challenges to the design of interaction algorithms, when compared with open virtual spaces. As the complexity of the algorithms increases so does the flexibility with which users can interact, but this is at the expense of much greater difficulties in implementation for developers. Three rules that increase the realism and flexibility of interaction are outlined: collision response, order of control, and physical compatibility. The implementation of each is described, highlighting the substantial increase in algorithm complexity that arises. Data are reported from an experiment in which participants manipulated a bulky virtual object through parts of a virtual building (the piano movers' problem). These data illustrate the benefits to users that accrue from implementing flexible rules of interaction.

Item Type: Conference or Workshop Item (Paper)
Date Type: Publication
Status: Published
Schools: Psychology
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Q Science > QA Mathematics > QA76 Computer software
Publisher: ACM
ISBN: 1581135300
Related URLs:
Last Modified: 18 Oct 2022 13:00

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