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Movement in Cluttered Virtual Environments

Ruddle, Roy A. and Jones, Dylan Marc ORCID: 2001. Movement in Cluttered Virtual Environments. Presence: Teleoperators and Virtual Environments 10 (5) , pp. 511-524. 10.1162/105474601753132687

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Imagine walking around a cluttered room but then having little idea of where you have traveled. This frequently happens when people move around small virtual environments (VEs), searching for targets. In three experiments, participants searched small-scale VEs using different movement interfaces, collision response algorithms, and fields of view. Participants' searches were most efficient in terms of distance traveled, time taken, and path followed when the simplest form of movement (view direction) was used in conjunction with a response algorithm that guided (“slipped”) them around obstacles when collisions occurred. Unexpectedly, and in both immersive and desktop VEs, participants often had great difficulty finding the targets, despite the fact that participants could see the whole VE if they stood in one place and turned around. Thus, the trivial real-world task used in the present study highlights a basic problem with current VE systems.

Item Type: Article
Date Type: Publication
Status: Published
Schools: Psychology
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Q Science > QA Mathematics > QA76 Computer software
Additional Information: Pdf uploaded in accordance with publisher's policy at (accessed 28/02/2014).
Publisher: MIT Press
ISSN: 1054-7460
Date of First Compliant Deposit: 30 March 2016
Last Modified: 18 Oct 2022 13:00

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