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GP-GS: Gaussian processes densification for 3D Gaussian Splatting

Guo, Zhihao, Su, Jingxuan, Qian, Chenghao, Wang, Shenglin, Fan, Jinlong, Zhang, Jing, Zhou, Wei, Amirpour, Hadi, Zhao, Yunlong, Han, Liangxiu and Wang, Peng 2026. GP-GS: Gaussian processes densification for 3D Gaussian Splatting. Presented at: 22nd International Conference on Intelligent Computing, Toronto, ON, Canada, 22-26 July 2026. Published in: Li, Gang, Filipe, Joaquim and Xu, Zhiwei eds. Communications in Computer and Information Science. , vol.3037 Singapore: Springer, pp. 139-150. 10.1007/978-981-92-3548-3_12

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Abstract

3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification framework for 3DGS optimisation. GP-GS formulates point cloud densification as a continuous regression problem, where a GP learns a local mapping from 2D pixel coordinates to 3D position and colour attributes. An adaptive neighbourhood-based sampling strategy generates candidate pixels for inference, while GP-predicted uncertainty is used to filter unreliable predictions, reducing noise and preserving geometric structure. Extensive experiments on synthetic and real-world benchmarks demonstrate that GP-GS consistently improves reconstruction quality and rendering fidelity, achieving up to 1.12 dB PSNR improvement over strong baselines.

Item Type: Conference or Workshop Item - published (Paper)
Date Type: Publication
Status: Published
Schools: Schools > Computer Science & Informatics
Publisher: Springer
ISSN: 1865-0929
Last Modified: 27 Jul 2026 13:30
URI: https://orca.cardiff.ac.uk/id/eprint/188482

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