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Natural problems for stereoscopic depth perception in virtual environments

Wann, John P., Rushton, Simon K. ORCID: and Mon-Williams, Mark 1995. Natural problems for stereoscopic depth perception in virtual environments. Vision Research 35 (19) , pp. 2731-2736. 10.1016/0042-6989(95)00018-U

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The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have consequences for those working within vision research. This paper provides a brief review of the literature pertaining to the representation of depth in stereoscopic VR displays. Specific attention is paid to the response of the accommodation system with its cross-links to vergence eye movements, and to the spatial errors that arise when portraying three-dimensional space on a two-dimensional window. It is suggested that these factors prevent large depth intervals of three-dimensional visual space being rendered with integrity through dual two-dimensional arrays.

Item Type: Article
Date Type: Publication
Status: Published
Schools: Psychology
Subjects: B Philosophy. Psychology. Religion > BF Psychology
R Medicine > RE Ophthalmology
Uncontrolled Keywords: Stereoscopic display; Vergence; Binocular fusion
Publisher: Elsevier
ISSN: 0042-6989
Last Modified: 20 Oct 2022 08:31

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