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Morphing based on Strain Field Interpolation

Yan, Han-Bing, Hu, Shi-Min ORCID: and Martin, Ralph Robert 2004. Morphing based on Strain Field Interpolation. Computer Animation and Virtual Worlds 15 (34) , pp. 443-452. 10.1002/cav.48

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Strain fields provide a method of deformation measurement based on physics. Using these as a tool, we can analyze deformation of objects in a measurable way. We have developed a new morphing technique based on strain field interpolation. Shape shaking and squeezing, which often happen when using linear interpolation for morphing, do not arise in our approach. We have also developed a new method to create isomorphic meshes from corresponding objects in two images. Meshes generated by this method have much fewer triangles than other methods, which greatly decreases calculation loads in the morphing process

Item Type: Article
Date Type: Publication
Status: Published
Schools: Computer Science & Informatics
Subjects: Q Science > QA Mathematics > QA76 Computer software
Uncontrolled Keywords: morphing; strain field; finite element method; isomorphic mesh
Additional Information: PDF uploaded in accordance with publisher's policy [accessed 19/01/2015] This is the accepted version of the following article: Morphing based on strain field interpolation published in Computer Animation and Virtual Worlds Volume 15, Issue 3-4, pages 443–452, July 2004, which has been published in final form at:
Publisher: John Wiley & Sons
ISSN: 1546-4261
Date of First Compliant Deposit: 30 March 2016
Last Modified: 24 Oct 2022 10:30

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