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Full-body geometry and motion capture from a single depth camera

Chen, Yin, Cheng, Zhi-Quan, Xu, Kai, Martin, Ralph R. and Dang, Gang 2013. Full-body geometry and motion capture from a single depth camera. Presented at: The 6th ACM Siggraph Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, Hong Kong, China, 19-22 September 2013. Proceeding SA '13: SIGGRAPH Asia 2013 Posters. Article 10. 10.1145/2542302.2542315

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Capturing full-human-body performances in real time, and providing accurate descriptions of both human body geometry and motion, enables a range of applications requiring virtual interaction with personalized avatars, such as game control; it is also potentially useful in other areas such as safety and security monitoring. Although rapid progress has been made in hardware devices and software techniques for both human body modeling and motion capture, little work has so far been devoted to simultaneous realtime geometry and motion reconstruction.

Item Type: Conference or Workshop Item (Poster)
Date Type: Publication
Status: Published
Schools: Computer Science & Informatics
Subjects: Q Science > QA Mathematics > QA76 Computer software
ISBN: 9781450326346
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Last Modified: 19 Nov 2013 14:44

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