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Efficient synthesis of gradient solid textures

Zhang, Guo-Xin, Lai, Yukun ORCID: and Hu, Shi-Min 2013. Efficient synthesis of gradient solid textures. Graphical Models 75 (3) , pp. 104-117. 10.1016/j.gmod.2012.10.006

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Solid textures require large storage and are computationally expensive to synthesize. In this paper, we propose a novel solid representation called gradient solids to compactly represent solid textures, including a tricubic interpolation scheme of colors and gradients for smooth variation and a region-based approach for representing sharp boundaries. We further propose a novel approach to directly synthesize gradient solid textures from exemplars. Compared to existing methods, our approach avoids the expensive step of synthesizing the complete solid textures at voxel level and produces optimized solid textures using our representation. This avoids significant amount of unnecessary computation and storage involved in the voxel-level synthesis while producing solid textures with comparable quality to the state of the art. The algorithm is much faster than existing approaches for solid texture synthesis and makes it feasible to synthesize high-resolution solid textures in full. We also propose a novel application — instant editing propagation on full solids.

Item Type: Article
Date Type: Publication
Status: Published
Schools: Computer Science & Informatics
Additional Information: Pdf uploaded in accordance with publisher's policy at (accessed 30/10/14).
Publisher: Elsevier
ISSN: 1524-0703
Last Modified: 07 Nov 2023 04:03

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