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Parametric editing of clothed 3D avatars

Chen, Yin, Cheng, Zhi-Quan and Martin, Ralph Robert 2016. Parametric editing of clothed 3D avatars. The Visual Computer 32 (11) , pp. 1405-1414. 10.1007/s00371-015-1120-0

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Easy editing of a clothed 3D human avatar is central to many practical applications. However, it is easy to produce implausible, unnatural looking results, since subtle reshaping or pose alteration of avatars requires global consistency and agreement with human anatomy. Here, we present a parametric editing system for a clothed human body, based on use of a revised SCAPE model. We show that the parameters of the model can be estimated directly from a clothed avatar, and that it can be used as a basis for realistic, real-time editing of the clothed avatar mesh via a novel 3D body-aware warping scheme. The avatar can be easily controlled by a few semantically meaningful parameters, 12 biometric attributes controlling body shape, and 17 bones controlling pose. Our experiments demonstrate that our system can interactively produce visually pleasing results.

Item Type: Article
Date Type: Publication
Status: Published
Schools: Computer Science & Informatics
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Uncontrolled Keywords: Parametric human Editing 3D avatar Clothing
Publisher: Springer
ISSN: 0178-2789
Date of Acceptance: 0004
Last Modified: 20 Jul 2017 18:32

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