Cardiff University | Prifysgol Caerdydd ORCA
Online Research @ Cardiff 
WelshClear Cookie - decide language by browser settings

A survey on human performance capture and animation

Xia, Shihong, Gao, Lin, Lai, Yukun ORCID:, Yuan, Mingze and Chai, Jinxiang 2017. A survey on human performance capture and animation. Journal of Computer Science and Technology 32 (3) , pp. 536-554. 10.1007/s11390-017-1742-y

[thumbnail of survey_jcst_postprint.pdf]
PDF - Accepted Post-Print Version
Download (5MB) | Preview


With the rapid development of computing technology, three-dimensional (3D) human body models and their dynamic motions are widely used in the digital entertainment industry. Human perfor- mance mainly involves human body shapes and motions. Key research problems include how to capture and analyze static geometric appearance and dynamic movement of human bodies, and how to simulate human body motions with physical e�ects. In this survey, according to main research directions of human body performance capture and animation, we summarize recent advances in key research topics, namely human body surface reconstruction, motion capture and synthesis, as well as physics-based motion sim- ulation, and further discuss future research problems and directions. We hope this will be helpful for readers to have a comprehensive understanding of human performance capture and animation

Item Type: Article
Date Type: Publication
Status: Published
Schools: Computer Science & Informatics
Uncontrolled Keywords: human surface reconstruction, body motion capture, motion synthesis, physics based motion simulation
Publisher: Springer Verlag
ISSN: 1000-9000
Funders: Royal Society-Newton
Date of First Compliant Deposit: 1 May 2017
Date of Acceptance: 24 April 2017
Last Modified: 07 Nov 2023 16:46

Citation Data

Cited 44 times in Scopus. View in Scopus. Powered By Scopus® Data

Actions (repository staff only)

Edit Item Edit Item


Downloads per month over past year

View more statistics