Jiang, Luo, Zhang, Juyong, Deng, Bailin ![]() |
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Abstract
3D face reconstruction from a single image is a classical and challenging problem with wide applications in many areas. Inspired by recent works in face animation from RGB-D or monocular video inputs, we develop a novel method for reconstructing 3D faces from unconstrained 2D images using a coarse-to-fine optimization strategy. First, a smooth coarse 3D face is generated from an example-based bilinear face model by aligning the projection of 3D face landmarks with 2D landmarks detected from the input image. Afterward, using local corrective deformation fields, the coarse 3D face is refined using photometric consistency constraints, resulting in a medium face shape. Finally, a shape-from-shading method is applied on the medium face to recover fine geometric details. Our method outperforms the state-of-the-art approaches in terms of accuracy and detail recovery, which is demonstrated in extensive experiments using real-world models and publicly available data sets.
Item Type: | Article |
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Date Type: | Published Online |
Status: | Published |
Schools: | Computer Science & Informatics |
Publisher: | Institute of Electrical & Electronic Engineers |
ISSN: | 1057-7149 |
Date of First Compliant Deposit: | 15 June 2018 |
Date of Acceptance: | 4 June 2018 |
Last Modified: | 25 Nov 2024 00:15 |
URI: | https://orca.cardiff.ac.uk/id/eprint/112502 |
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