Hosseini, Hadi, Hartt, Maxwell ![]() ![]() |
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Abstract
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of learning in teaching computer science concepts in higher education. In addition, as part of an interdisciplinary effort, we discuss the interplay between game-based learning in higher education and disciplinary cultures, addressing the lack of empirical evidence on the impact of game design on learning outcomes, engagement, and students’ perception of learning.
Item Type: | Article |
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Date Type: | Publication |
Status: | Published |
Schools: | Geography and Planning (GEOPL) |
Publisher: | Association for Computing Machinery (ACM) |
ISSN: | 1531-4278 |
Date of First Compliant Deposit: | 12 October 2018 |
Date of Acceptance: | 1 October 2018 |
Last Modified: | 28 Nov 2024 07:30 |
URI: | https://orca.cardiff.ac.uk/id/eprint/115805 |
Citation Data
Cited 14 times in Scopus. View in Scopus. Powered By Scopus® Data
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