Iacovides, Ioanna, Cox, Anna, Furniss, Dominic, Stawarz, Katarzyna ![]() ![]() |
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Abstract
Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.
Item Type: | Article |
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Date Type: | Publication |
Status: | Published |
Schools: | Computer Science & Informatics |
Publisher: | UCL IOE Press |
ISSN: | 2399-8121 |
Date of First Compliant Deposit: | 30 March 2020 |
Date of Acceptance: | 12 September 2018 |
Last Modified: | 15 Nov 2024 19:30 |
URI: | https://orca.cardiff.ac.uk/id/eprint/130620 |
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