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Sacred springs: teaching children local history via a game jam

Finnegan, Daniel ORCID:, De Angeli, Daniela and Scott, Lee 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project, London, England, June 2020. Proceedings of the World's Most Inclusive Participatory Design Project Workshop.

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Game Jams are planned events in which attendees engage in practices of co-creation in an attempt to devise a game concept and prototype. They are designed to be fun, participatory, and stimulate creativity over a short intense period of time. We report on a recent Game Jam, Sacred Spring, aimed at educating children on the medical and scientific history of the Roman Baths in the city of Bath, UK. In this paper, we describe the event and its output, with some brief discussion on what we learned from organizing and running the game jam with a group of children aged 6-9 years old. Our aim is to discuss our Game Jam with the inclusive participatory design (PD) community, contextualizing novel game design and game play based learning strategies in the PD space, and devising ways to reach a broader audience in future workshops.

Item Type: Conference or Workshop Item (Paper)
Date Type: Publication
Status: In Press
Schools: Computer Science & Informatics
Subjects: H Social Sciences > H Social Sciences (General)
L Education > LB Theory and practice of education > LB1501 Primary Education
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Additional Information: Project site
Date of First Compliant Deposit: 1 June 2020
Date of Acceptance: 29 May 2020
Last Modified: 07 Nov 2022 10:23

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