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Number of items: 12.

Finnegan, Daniel, Zoumpoulaki, Alexia and Eslambolchilar, Parisa 2021. Does mixed reality have a Cassandra Complex? Frontiers in Virtual Reality 2 , 673547. 10.3389/frvir.2021.673547
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Goncu, Cagatay and Finnegan, Daniel 2021. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people. Presented at: 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2021), Bari, Italy, 30 August - 03 September 2021.
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Salagean, Anca, Hadnett-Hunter, Jacob, Finnegan, Daniel, de Sousa, Alexandra and Proulx, Michael 2021. A virtual reality application of the rubber hand illusion induced by ultrasonic mid-air haptic sttimulation. ACM Transactions on Applied Perception
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Fitton, Isabel, Finnegan, Daniel J. and Proulx, Michael 2020. Immersive virtual environments and embodied agents for e-learning applications. PeerJ Computer Science 6 , e315. 10.7717/peerj-cs.315
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Finnegan, Daniel, De Angeli, Daniela and Scott, Lee 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project, London, England, June 2020. Proceedings of the World's Most Inclusive Participatory Design Project Workshop.
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De Angeli, Daniela, Finnegan, Daniel, Scott, Lee and O'Neill, Eamonn 2020. Unsettling play: perceptions of agonistic games. Journal on Computing and Cultural Heritage 10.1145/3431925
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Wu, Xiaokun, Finnegan, Daniel, O'Neill, Eamonn and Yang, Yong-Liang 2018. HandMap: robust hand pose estimation via intermediate dense guidance map supervision. Presented at: ECCV 2018: 15th European Conference on Computer Vision, Munich, Germany, 8-14 September 2018. Published in: Ferrari, Vittorio, Hebert, Martial, Sminchisescu, Cristian and Weiss, Yair eds. Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI. Lecture Notes in Computer Science Cham, Switzerland: Springer Verlag, pp. 246-262. 10.1007/978-3-030-01270-0_15
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Barathi, Soumya C., Finnegan, Daniel J., Farrow, Matthew, Whaley, Alexander, Heath, Pippa, Buckley, Jude, Dowrick, Peter W., Wuensche, Burkhard C., Bilzon, James L. J., O'Neill, Eamonn and Lutteroth, Christof 2018. Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming. Presented at: CHI '18: CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 21 - 26 April 2018. CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM, pp. 1-14. 10.1145/3173574.3173982

De Angeli, Daniela, Finnegan, Daniel J., Scott, Lee, Bull, Anna and O'Neill, Eamonn 2018. Agonistic games. Presented at: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion, Melbourne, Australia, 28 - 31 October 2018. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM, p. 103. 10.1145/3270316.3270594
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Finnegan, Daniel J., O'Neill, Eamonn and Proulx, Michael J. 2017. An approach to reducing distance compression in audiovisual virtual environments. Presented at: 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Los Angeles, CA, USA, 19 March 2017. 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE, p. 1. 10.1109/SIVE.2017.7901607

Finnegan, Daniel J., O'Neill, Eamonn and Proulx, Michael J. 2016. Compensating for distance compression in audiovisual virtual environments using incongruence. Presented at: 2016 CHI Conference on Human Factors in Computing Systems, San Jose, California, USA, 7-12 May 2016. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM, pp. 200-212. 10.1145/2858036.2858065
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Finnegan, Daniel J., Velloso, Eduardo, Mitchell, Robb, Mueller, Florian and Byrne, Rich 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, ON, Canada, 19-21 October 2014. CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM, pp. 411-412. 10.1145/2658537.2661309

This list was generated on Sat Sep 18 04:18:36 2021 BST.