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'Did you see that!?' Enhancing the experience of sports media broadcast for blind people

Goncu, Cagatay and Finnegan, Daniel ORCID: 2021. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people. Presented at: 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2021), Bari, Italy, 30 August - 3 September 2021. Published in: Ardito, Carmelo, Lanzilotti, Rosa, Malizia, Alessio, Petrie, Helen and Piccinno, Antonio eds. Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I. INTERACT 2021. Lecture Notes in Computer Science (12932) Springer, pp. 396-417. 10.1007/978-3-030-85623-6_24

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Accessibility in sports media broadcast (SMB) remains a problem for blind spectators who wish to socialize and watch sports with friends and family. Although popular, radio's reliance on low bandwidth speech results in an overwhelming experience for blind spectators. In this paper we focused on two core issues: (i) how SMB can be augmented to convey diegetic information more effectively, and (ii) the social context in which SMB are consumed. We chose tennis broadcasts for our investigations. Addressing issue (i), we developed a system design and prototype to enhance the experience of watching tennis matches, focusing on blind spectators using audio descriptions and 3D audio, and evaluated our system with (n=12) in a controlled user evaluation. Our results indicate how audio descriptions gave clear information for the tennis ball placements, 3D audio provided subtle cues for the ball direction, and radio provided desired human commentary. For issue (ii), we conducted an online questionnaire (n=15) investigating the social context in which blind spectators consume SMB. Participant feedback indicated there is a demand for more accessible SMB content such that people can consume SMB by themselves and with their friends. Participants were enthusiastic for a revised system design mixing elements from 3D audio and audio description. We discuss our results in the context of social SMB spectatorship, concluding with insights into accessible SMB technologies.

Item Type: Conference or Workshop Item (Paper)
Date Type: Published Online
Status: Published
Schools: Computer Science & Informatics
Subjects: H Social Sciences > H Social Sciences (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Uncontrolled Keywords: accessibility; blind and low vision people; sports broadcasting; tennis; spectatorship
Publisher: Springer
ISBN: 9783030856229
Date of First Compliant Deposit: 6 July 2021
Date of Acceptance: 3 April 2021
Last Modified: 06 Nov 2023 13:32

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