Dorrington Redder, Benjamin
2024.
Revitalisation of history through historical games in the digital era: an opening provocation into teaching history through multimodality.
Presented at: Te Puna Aurei LearnFest Conference 2022,
Online,
23-24 November 2022.
Published in: Bowell, Tracy, Pepperell, Nicole, Richardson, Anthony and Corino, Maria-Teresa eds.
Revitalising Higher Education: Insights from Te Puna Aurei LearnFest 2022.
Cardiff:
Cardiff University Press,
pp. 71-79.
10.18573/conf2.i
![]() |
Preview |
PDF
- Updated Version
Available under License Creative Commons Attribution Non-commercial No Derivatives. Download (328kB) | Preview |
Abstract
This chapter advances multimodality in expanding historical game education research and application of historical video games for the teaching of history within secondary schools and tertiary institutions. A multimodal focus on historical representations encased in historical gameplay sequences and game developer integrations of digital and non-digital historical research methods and sources informing game design in development of a game’s historical world comprise some of the innovative areas within this contribution in exploring the possibilities of history teachers using historical games as critical sources for their students learning of both history and historical gaming.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Date Type: | Publication |
Status: | Published |
Additional Information: | Amended PDF uploaded to correct minor errors in text, December 2024 |
Publisher: | Cardiff University Press |
ISBN: | 978-1-9116-5350-9 |
Date of First Compliant Deposit: | 10 June 2024 |
Date of Acceptance: | 2024 |
Last Modified: | 17 Dec 2024 09:50 |
URI: | https://orca.cardiff.ac.uk/id/eprint/169728 |
Actions (repository staff only)
![]() |
Edit Item |