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Ubiquitous social computing technologies to foster design thinking and creativity

Jabi, Wassim ORCID:, Borcea, Cristian, Jones, Qunetin and Passerini, Katia 2007. Ubiquitous social computing technologies to foster design thinking and creativity. Presented at: Tools in Support of Creative Collaboration, Creativity and Cognition Conference, 13 June 2007.

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Design thinking using studio-based models of education has been proved over many years to foster creativity and innovation in the field of architecture [7]. Some researchers in computer science (CS) have already experimented with this model [4], [5]. Nevertheless, the potential of interdisciplinary work and informal interactions enabled through ubiquitous social computing (USC) applications in fostering creativity among undergraduate students in the computing disciplines remains under-investigated. We are working on a new type of interconnected, interdisciplinary and collaborative design studio to foster creative problem seeking and problem solving using ubiquitous social computing. In our studios, students from multiple colleges and departments, such as computer science, information systems, architecture, engineering, and management, will form interdisciplinary teams and use collaborative cyberinfrastructure to explore and address key socio-technical challenges in USC.

Item Type: Conference or Workshop Item (Paper)
Date Type: Completion
Status: Unpublished
Schools: Architecture
Uncontrolled Keywords: Studio Teaching, Ubiquitous Social Computing, Large Public Displays
Last Modified: 20 Oct 2022 08:07

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