Hartley, John ![]() |
Abstract
We identify some tensions between formal education and informal learning in the uses of popular literacy since the nineteenth century, in order to argue for a ‘demand-led’ model of education in digital literacy. We go on to analyse three case studies — digital storytelling, the Flickr photosharing site and the MMOG (massively multiplayer online game) Fury — to discuss issues arising from demandled learning, which requires a procedural (not propositional) model of knowledge, a vernacular and informal model of creativity, and a ‘navigator’ and entrepreneurial model of consumer agency. In light of these examples, the article raises the question of how digital literacy can and should be taught.
Item Type: | Article |
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Status: | Published |
Schools: | Journalism, Media and Culture |
Additional Information: | Issue title: Digital literacies |
ISSN: | 1324-5325 |
Related URLs: | |
Last Modified: | 21 Oct 2022 08:41 |
URI: | https://orca.cardiff.ac.uk/id/eprint/34102 |
Citation Data
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