Zhu, Zhe, Martin, Ralph Robert, Pepperell, Robert and Burleigh, Alistair 2016. 3D modeling and motion parallax for improved videoconferencing. Computational Visual Media 2 (2) , pp. 131-142. 10.1007/s41095-016-0038-4 |
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Abstract
We consider a face-to-face videoconferencing system that uses a Kinect camera at each end of the link for 3D modeling and an ordinary 2D display for output. The Kinect camera allows a 3D model of each participant to be transmitted; the (assumed static) background is sent separately. Furthermore, the Kinect tracks the receiver’s head, allowing our system to render a view of the sender depending on the receiver’s viewpoint. The resulting motion parallax gives the receivers a strong impression of 3D viewing as they move, yet the system only needs an ordinary 2D display. This is cheaper than a full 3D system, and avoids disadvantages such as the need to wear shutter glasses, VR headsets, or to sit in a particular position required by an autostereo display. Perceptual studies show that users experience a greater sensation of depth with our system compared to a typical 2D videoconferencing system.
Item Type: | Article |
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Date Type: | Publication |
Status: | Published |
Schools: | Computer Science & Informatics |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Additional Information: | PDF uploaded in accordance with the Publisher's policies at http://www.sherpa.ac.uk/romeo/issn/2096-0433/ (accessed 10/3/16). |
Publisher: | Springer |
ISSN: | 2096-0433 |
Date of First Compliant Deposit: | 30 March 2016 |
Date of Acceptance: | 15 December 2015 |
Last Modified: | 04 May 2023 09:15 |
URI: | https://orca.cardiff.ac.uk/id/eprint/87638 |
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