Tian, Ye, Yang, Yang, Yang, Han and Ji, Ze ![]() ![]() |
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Abstract
To model a true three-dimensional (3D) display system, we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system. For the distribution of each voxel, we proposed a four-dimensional (4D) Givone–Roessor (GR) model for state-space representation—that is, we established a local state-space model with the 3D position and one-dimensional time coordinates to describe the system. First, we extended the original elementary operation approach to a 4D condition and proposed the implementation steps of the realization matrix of the 4D GR model. Then, we described the working process of a true 3D display system, analyzed its real-time performance, introduced the fixed-point quantization model to simplify the system matrix, and derived the conditions for the global asymptotic stability of the system after quantization. Finally, we provided an example to prove the true 3D display system’s feasibility by simulation. The GR-model-representation method and its implementation steps proposed in this paper simplified the system’s mathematical expression and facilitated the microcontroller software implementation. Real-time and stability analyses can be used widely to analyze and design true 3D display systems.
Item Type: | Article |
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Date Type: | Published Online |
Status: | Published |
Schools: | Engineering |
Additional Information: | This work is licensed under a Creative Commons Attribution 4.0 International License |
Publisher: | Tech Science Press |
ISSN: | 0267-6192 |
Date of First Compliant Deposit: | 10 September 2021 |
Date of Acceptance: | 11 March 2021 |
Last Modified: | 24 May 2023 02:52 |
URI: | https://orca.cardiff.ac.uk/id/eprint/143991 |
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